Subject:      Re: Doesn't anybody like the Technocracy?
From:         [email protected]
Date:         1998/04/24
Message-ID:   <[email protected]>
Newsgroups:   alt.games.whitewolf

In article <[email protected]>,
  [email protected] (Bruce Baugh) wrote:
>
> In article <[email protected]>,
Stunt Borg <[email protected]> wrote:
>
> >For the 'non-Tech' mage perspective, I do wish that the game had
> >focused on something other than the Ascension War and the
> >Ascension War faction fighting *don't* grab me.
>
> Comrade! :) my whole line
> of thought about the Ascension War as less fundamental than presented
> begins with it.

I have to admit that I don't much care for the Ascension War either.
Mage has enough plot hooks and interest without such an obvious,
open conflict.  When Mage first came out, I got the impression that
the Technocracy had pretty much already won, and that PC mages would
be more along the lines of guerilla fighters and refugees... as suplements
came out, it quicly became apparent that the Trads had too much power
(just look at the chantries and characters in Book of Chantries &
Horizon) for that to be the case.  But, in my own game, I let the players
stay on the fringes, with the published ubermages fighting the Ascension
War as a backdrop.

Personally, if White Wolf doesn't do some sort of 'End Times' suplement
of thier own in the next few years, I'm planning to end the Ascension
War (disasterously, for both sides) in my own Chronicle - 2001 sounds
like a good target.  :)

In a nutshell it would go something like this:  Major Nephandic
involvement is discovered in the higher ranks of the Technocracy,
the NWO instigates massive purges, then the the Pentex-Syndicate
link is discovered, Technocratic Civil War follows.  The Trads decide
to strike while thier enemies are weakest, many mages are killed,
Horizon, and many other realms like, are destroyed.  Major Nephandic
involvement in the Traditions is discovered...  Marauders seeing the
forces of order weakened, attack.  Nephandi make a bid to destroy
the world.  When the dust settles, all 4 magely factions are much
depleted.  The Technocracy and Traditions - as even vaguely unified
organizations - are destroyed... each Trad and Convention tries to
follow it's own agenda, but things are in such a state that individual
mages are largely left to thier own devices.  Paradox is stronger
than ever (it turns out that all those centuries of technological
progress were actually working against stasis...) and has some new
agents on it's side....  Ultimately, the sleeper world chugs right
along as if nothing has happened - in fact things seem more stable
and prosperous than ever. ;)

Has some amusing ironies.
The Technocracy turns out not to have been the force for stasis that
everyone (including most Technocrats) thought it was, instead all those
years of technolgical progress were keeping paradox down to a manageable
level - now the true power of the Consensus is revealed (6 billion
sleepers *can't* be wrong).
Both sides lose (but that means that Technomancers and Mystics are now
actually free to work together or to push thier individual agendas) in
spite of accomplishing thier goals:  the Trads have broken the power of
the Technocracy (and thus lost thier own reason for alliance), and the
Technocracy has created a stable world that's safer than ever from
supernatural influence - including thier own.   :)


Anyone else thinking about resolving the War?  And, if so, how?

> I've also been considering the idea of, um, penumbrae so to speak,
> around the orders as profiled, for the folks who aren't fanatical
> Ascension War militarities, in addition to altogether new groups.

I'd be happy to see such, in cannon or as variants.  I really can't
picture most mages as being embroiled in the Ascension War.  I mean
a mage has so much to lose...

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